Endhome

Located at the intersection of the great north/south and east/west trade routes and the mouth of the Gaelon River, Endhome is the trading capital of the continent. This independent city-state boasts a well-trained and highly disciplined guard that keeps the streets safe and hospitable for its many wealthy and influential visitors. Because of its steadfast neutrality, central location, and friendly port, Endhome is where the wealthy come from every nation to broker deals and form alliances. Though the riverbed and surrounding countryside provide the citizens of Endhome with ample food and resources, the city’s primary source of income is trade: every ship mooring in its harbor and every caravan passing through its gate must pay a small tax for the right to do business in this desirable location. Because it is the only city where merchants can buy or sell to other merchants from so many far off lands, the streets are always crowded with exotic travelers and businessmen looking to make their fortune.

There is no lack of adventure in Endhome either, for where there is wealth there is always intrigue, and some merchants deal in more than just silks and herbs. The taverns are filled with shady characters looking for discreet men to carry out one plan or another. Adventurers returning with rare treasures are always able to find interested buyers in the city’s bazaar and trading district.

Layout and Standard Features

Endhome is surrounded by a 20-foot-high stone wall complete with parapets and walkways. Two patrols (see below) walk circuits beginning at the West Gate, one (the southern) heading counter-clockwise, and the other (the northern) heading clockwise; once they reach the mouth of the Gaelon River, the patrols turn around and retrace their steps until they meet again at the front gates. There are over a dozen watchtowers dotting the wall as well. Each tower is manned by 4 archers, a light catapult and 2 engineers.

The buildings of Endhome tend to be made of wood with peaked, thatched roofs, and shuttered windows. Some, however, especially those in the Wizard’s Academy, the Government District, and the Noble District, are made of stone. Within the city itself are four walled districts (the Wizard’s Academy, the Noble District, the Government District, and the Barracks). These walls are 15 feet high and unmanned.

There are two main thoroughfares dividing Endhome, both extensions of the exterior roads to which they are connected. The east/west road, which begins at the west gate, is called the King’s Road, as is its exterior parent. The north/south road enters the city at the south gate as the Soldier’s Way and becomes the Trader’s Way once it crosses the Gaelon River in the middle of town. Both roads are wide and well-kept and are the primary routes employed by merchants when bringing their goods to the Trading District (Area 2). There are also many smaller roads connecting the King’s Road and Trader’s Way with the important districts in the city. Beyond this, there are hundreds of alleys and side streets winding their way between the crowded buildings surrounding the main concourses.

The mighty Gaelon River bisects Endhome. In addition to the excellent port provided by the river’s mouth, the Gaelon is also a popular means of transportation, both upstream and down. Many merchants ship their cargo in large vessels to Endhome’s port then move them inland on wide barges and inland merchants often ship their goods to Endhome via the Gaelon as well. The three bridges spanning the Gaelon are all tall enough to accommodate most river-going vessels, and were built with parapets in case an invading force were to attempt to send forces up the Gaelon into the heart of the city.  Endhome also boasts the most modern and efficient sewer system on the continent.

Endhome

Borderlands of Adventure DrConnor DrConnor